Campaign of the Month: December 2007
An Abyssal Instigator and Assassin
hp 57 (7 HD); DR 5/good or magic
CE Medium outsider (chaotic, evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Listen +14, Spot +14
Languages Abyssal, Celestial, Common; telepathy 100 ft.
AC 20; touch 14; flat-footed 16; uncanny dodge
Immune electricity, poison
Resist acid 10, cold 10, fire 10; SR 16
Fort +9; Ref +11; Will +10
Speed 30 ft. (6 squares)
Melee longsword +12/+7 (1d8+7/19-20 plus poison)
Base Atk +6; Grp +11
Atk Options aligned strike (chaotic, evil), poison use (carrion crawler brain juice, Fort DC 13, paralysis 2d6 minutes/—), sneak attack 1d6, death attack (DC 14)
Special Actions alternate form
Assassin Spells (CL 1st):
1st – true strike
Spell-Like Abilities (CL 7th):
At will – charm person (DC 18), fear (DC 18)
7/day – invisibility
Abilities Str 20, Dex 18, Con 18, Int 16, Wis 17, Cha 14
SQ silent metal
Feats Alertness, Iron Will, Weapon Focus (longsword)
Skills Balance +2, Climb +10, Diplomacy +4, Disguise +11, Hide +13, Jump +3, Knowledge (local) +12, Listen +14, Move Silently +18, Sense Motive +12, Spot +14, Tumble +9
Possessions longsword, scale mail, boots of elvenkind, 9 doses of carrion crawler brain juice
Aligned Strike Fearson’s natural weapons, as well as any weapons he wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Alternate Form (Su) Fearson can assume the form of a specific human as a standard action once per day. This ability functions as a polymorph spell cast on himself as a 6th-level caster, except Fearson does not regain hit points for changing form and can assume only the form of that specific creature. He can remain in his humanoid form until he chooses to return to his natural form.
Silent Metal (Ex) Fearson has no armor check penalty on Hide and Move Silently checks.
Expedition to the Demonweb Pits, page 195.
Marquis Fearson was a cambion, with soot-black, pockmarked skin and stiff, spiky hair. His teeth and claws were sharp, and his eyes burned with hellish light. He smelled like raw meat that’s been left out too long, a side effect of his carnivorous diet.
Fearson claimed to be descended from Pazuzu, and devoted himself to serving that Abyssal lord. The task of claiming Plague-Mort for the Abyss fell to him and his aide, Latana. He murdered thirteen souls to summon an aspect of Pazuzu, only to be killed by it.
The Marquis was an outcast all his life. Bitter to the core, he hoped that accomplishing his mission would prove his worth to Pazuzu.
Marquis Fearson appears in “Recruiters,” from Well of Worlds.
Image by Tony DiTerlizzi, from the first Planescape Monstrous Compendium Appendix.