A Formerly Illuminated Cleric

CR 3
hp 23 (3 HD)
Male human cleric 3
N Medium humanoid
Init +3; Senses Listen +2, Spot +2
Languages Common
AC 19; touch 9; flat-footed 19
Fort +5; Ref +0; Will +5
Speed 20 ft. (4 squares)
Melee mwk heavy mace +5 (1d8+1)
Ranged light crossbow +1 (1d8,19-20/x2)
Base Atk +2; Grp +3
Special Actions rebuke undead 4/day (+3, 2d6+4, 3rd), spontaneous casting (inflict spells), protective ward (std action, touch, +3 to next save, lasts 1 hr) 1/day
Cleric Spells Prepared (CL 3rd):
2nd- hold person (DC 14), invisibility (D), silence (DC 14)
1st- cause fear (DC 13), command (DC 13), endure elements, sanctuary (D)
0-detect magic, light, purify food and drink, read magic
(D) Domain spell. Deity: Hera. Domains: Protection, Trickery.

Abilities Str 13, Dex 8, Con 14, Int 10, Wis 15, Cha 12
Feats Combat Casting, Improved Initiative, Weapon Focus (heavy mace)
Skills Bluff +7, Concentration +8, Knowledge (religion) +6
Possessions mwk heavy mace, light crossbow & 10 bolts, full plate, heavy steel shield, 600 gp, trunk key


Margram is thin to the point of emaciation, with short strawberry blond hair and hazel eyes.

Originally from the Outlands, Margram was Brandal’s acolyte in the Citadel of Fire, and was responsible for maintaining the upper hall.

After our heroes sent the Citadel back to the flames, Margram was posted in Plague-Mort, but returned to Sigil with the PCs when he told them where to find Baltazo.

Margram knows little of the Illuminated plot. He didn’t care for Brandal’s treatment and was quite willing to help the PCs.

Margram appears in The Eternal Boundary.

Image by Tony DiTerlizzi the “Sigil and Beyond” book from the Planescape Campaign Setting box set.


Cold Blood DarthKrzysztof