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Unless otherwise noted, all of the adventure logs and interludes are by Jennifer. She also drew the color portraits of the PCs. Any NPC portrait not otherwise attributed was drawn by the DM.

Cold Blood uses the v.3.5 version of the D&D rules, with much material drawn from the Manual of the Planes and the Planar Handbook. Some v.3.5 Planescape material comes from

The Planescape Campaign Setting box set is the core of the campaign. I’ve also used material from In the Cage: A Guide to Sigil, Uncaged: Faces of Sigil, The Factol’s Manifesto, and The Planewalker’s Handbook, among others. There’s even a bit of 1st Edition planar apocrypha in there somewhere.

Since some of the PCs are from Faerûn, we also use material from the Forgotten Realms Campaign Setting, Faiths and Pantheons, and Player’s Guide to Faerûn, among others. The psionic PC uses the Expanded Psionics Handbook and Complete Psionic.

I use Magic Item Compendium and Spell Compendium. Rules Compendium maintains my tenuous grip on sanity during the sessions.

The map of Sigil comes from

Chapter I, covering sessions 1 and 2, is “The Road to Hell.” It’s based on “To Baator and Back,” from Well of Worlds by Colin McComb.

“The Eternal Boundary” is the second chapter, which began in session 3. It’s based on the adventure of the same name, by Rich Baker (alias L. Richard Baker III).

The backdrop of the Jester’s Masque comes from a masquerade in Whispers of the Vampire’s Blade, an Eberron adventure by David Noonan.

The journey to the Beastlands is a dialed-back version of “Beyond the Forbidden Plateau,” an adventure from the Planes of Conflict boxed set by Colin McComb and Dale Donovan.

The backdrop for the visit to Plague-Mort comes from “The Recruiters,” another adventure from Well of Worlds. The gate-town itself is also described in A Player’s Primer to the Outlands.

Everything about Arvandor comes from the Planes of Chaos box set, as well as the elven pantheon information in On Hallowed Ground.


Cold Blood DarthKrzysztof