Ar'kle-mens

A Fiend With a Proposition

Description:
CR 4
hp 28 (4 HD); regeneration 1; DR 5/good
LE Medium outsider (baatezu, evil, lawful, native)
Init +6; Senses see in darkness; Listen +8, Spot +8
Languages Comman, Infernal; telepathy 100 ft.
AC 19, touch 12, flat-footed 17
Immune cold, fire, poison
Resist acid 10; SR 15
Fort +6, Ref +6, Will +5
Speed 30 ft., fly 40 ft. (poor)
Melee sting +5 (1d3+1 plus 2d4 cold and lingering damage) and 2 claws each +3 91d3) and bite +3 (1d4)
Base Atk +4; Grp +5
Special Actions summon baatezu
Combat Gear oil of magic fang, potion of mage armor, potion of sanctuary, potion of shield of faith +2
Spell-Like Abilities (CL 5th):
3/day—command (DC 12), disguise self, scare (DC 13)
1/day—charm person (DC 12)
Abilities Str 13, Dex 15, on 15, Int 10, Wis 12, Cha 12
SA lingering damage, spell-like abilities, summon baatezu
Feats Improved Initiative, Multiattack
Skills Bluff +8, Concentration +9, Diplomacy +3, Disguise +8 (+10 acting), Escape Artist +9, Intimidate +10, Listen +8, Sarch +7, Spot +8, Use Rope +2 (+4 bindings)
Possessions combat gear plus bracers of armor +1

Lingering Damage (Ex) Creatures struck by Ar’kle-mens’s sting must succeed on a DC 14 Fort save or take 1d6 points of cold damage the following round.

Regeneration (Ex) Takes normal damage from good-aligned weapons, and from spells or effects with the good descriptor.

Summon Baatezu (Sp) 50% chance to summon 1d6 lemures or 20% chance to summon 1 white abishai; 1/day; CL 5th. This ability is the equivalent of a 3rd-level spell.

Bio:

APPEARANCE
Ar’kle-mens seems to be a human with black hair, a stabbing gaze, and angular features. His nails are at least three inches long.

BACKGROUND
Ar’kle-mens is an ambitious abishai who accepted a brass orb from Morard in exchange for passage through the portal to Sigil. He came to recognize it as a powerful weapon, which he’ll ensure goes through the portal the next time someone tries to use it. He believes it’ll smash the Lady of Pain’s wards and allow the armies of Baator to claim the Cage.

PERSONALITY
Ar’kle-mens has grown weary of his post, and yearns for more power. Certain that he’ll be blamed for allowing so many intruders to escape through the portal, it’s only a matter of time before he takes matters into his own hands…

SOURCE
Ar’kle-mens appears as a red abishai (CR 8) in “To Baator & Back,” in Well of Worlds.

Illustration by DevLynne

Ar'kle-mens

Cold Blood DarthKrzysztof