Campaign of the Month: December 2007
Leader of the Night Thunder Tribe
Male lizardfolk fighter 3
N Medium humanoid
Init +5; Senses Listen +1, Spot +1
AC 16; touch 11; flat-footed 15
Fort +5; Ref +7; Will +2
Speed 20 ft. (4 squares)
Melee club +8 (1d8+3)
Base Atk +4; Grp +7
Abilities Str 17, Dex 13, Con 16, Int 10, Wis 12, Cha 8
SQ hold breath
Feats Alertness, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (club)
Skills Balance +5, Intimidate +5, Jump +6, Swim +6
Possessions club, heavy wooden shield
Hold Breath Voorix can hold hiss breath for a number of rounds equal to four times his Constitution score before he risks drowning.
Skills Because of his tail, Voorix has a +4 racial bonus on Jump, Swim, and Balance checks.
Voorix is a large and impressive lizardfolk, with a colorful frill on the back of his head. His skin is peeling away from his nose, the first sign of a molt.
Voorix has been chief of the Night Thunder tribe since an early age. He has never left the Forbidden Plateau, and has little understanding of anything beyond his home.
Voorix is a selfless leader, and will do whatever he must to insure the survival of the Night Thunder. His tribe has never faced a threat like the Vile Hunt, and he’s grateful for the heroes’ aid.
The death of Voorix’s only child, Vorssh, is a terrible blow. His son was being groomed to take Voorix’s place someday; since the strongest rule, the future of the tribe’s leadership is now in doubt.
Voorix replaces Vacca, the beastman leader in “Beyond the Forbidden Plateau,” from Planes of Conflict.
Illustration by DevLynne